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Text file src/cmd/compile/internal/ssa/README.md

Documentation: cmd/compile/internal/ssa

     1<!---
     2// Copyright 2018 The Go Authors. All rights reserved.
     3// Use of this source code is governed by a BSD-style
     4// license that can be found in the LICENSE file.
     5-->
     6
     7## Introduction to the Go compiler's SSA backend
     8
     9This package contains the compiler's Static Single Assignment form component. If
    10you're not familiar with SSA, its [Wikipedia
    11article](https://en.wikipedia.org/wiki/Static_single_assignment_form) is a good
    12starting point.
    13
    14It is recommended that you first read [cmd/compile/README.md](../../README.md)
    15if you are not familiar with the Go compiler already. That document gives an
    16overview of the compiler, and explains what is SSA's part and purpose in it.
    17
    18### Key concepts
    19
    20The names described below may be loosely related to their Go counterparts, but
    21note that they are not equivalent. For example, a Go block statement has a
    22variable scope, yet SSA has no notion of variables nor variable scopes.
    23
    24It may also be surprising that values and blocks are named after their unique
    25sequential IDs. They rarely correspond to named entities in the original code,
    26such as variables or function parameters. The sequential IDs also allow the
    27compiler to avoid maps, and it is always possible to track back the values to Go
    28code using debug and position information.
    29
    30#### Values
    31
    32Values are the basic building blocks of SSA. Per SSA's very definition, a
    33value is defined exactly once, but it may be used any number of times. A value
    34mainly consists of a unique identifier, an operator, a type, and some arguments.
    35
    36An operator or `Op` describes the operation that computes the value. The
    37semantics of each operator can be found in `_gen/*Ops.go`. For example, `OpAdd8`
    38takes two value arguments holding 8-bit integers and results in their addition.
    39Here is a possible SSA representation of the addition of two `uint8` values:
    40
    41	// var c uint8 = a + b
    42	v4 = Add8 <uint8> v2 v3
    43
    44A value's type will usually be a Go type. For example, the value in the example
    45above has a `uint8` type, and a constant boolean value will have a `bool` type.
    46However, certain types don't come from Go and are special; below we will cover
    47`memory`, the most common of them.
    48
    49Some operators contain an auxiliary field. The aux fields are usually printed as
    50enclosed in `[]` or `{}`, and could be the constant op argument, argument type,
    51etc.
    52for example:
    53
    54	v13 (?) = Const64 <int> [1]
    55
    56Here the aux field is the constant op argument, the op is creating a `Const64`
    57value of 1. One more example:
    58
    59	v17 (361) = Store <mem> {int} v16 v14 v8
    60
    61Here the aux field is the type of the value being `Store`ed, which is int.
    62
    63See [value.go](value.go) and `_gen/*Ops.go` for more information.
    64
    65#### Memory types
    66
    67`memory` represents the global memory state. An `Op` that takes a memory
    68argument depends on that memory state, and an `Op` which has the memory type
    69impacts the state of memory. This ensures that memory operations are kept in the
    70right order. For example:
    71
    72	// *a = 3
    73	// *b = *a
    74	v10 = Store <mem> {int} v6 v8 v1
    75	v14 = Store <mem> {int} v7 v8 v10
    76
    77Here, `Store` stores its second argument (of type `int`) into the first argument
    78(of type `*int`). The last argument is the memory state; since the second store
    79depends on the memory value defined by the first store, the two stores cannot be
    80reordered.
    81
    82See [cmd/compile/internal/types/type.go](../types/type.go) for more information.
    83
    84#### Blocks
    85
    86A block represents a basic block in the control flow graph of a function. It is,
    87essentially, a list of values that define the operation of this block. Besides
    88the list of values, blocks mainly consist of a unique identifier, a kind, and a
    89list of successor blocks.
    90
    91The simplest kind is a `plain` block; it simply hands the control flow to
    92another block, thus its successors list contains one block.
    93
    94Another common block kind is the `exit` block. These have a final value, called
    95control value, which must return a memory state. This is necessary for functions
    96to return some values, for example - the caller needs some memory state to
    97depend on, to ensure that it receives those return values correctly.
    98
    99The last important block kind we will mention is the `if` block. It has a single
   100control value that must be a boolean value, and it has exactly two successor
   101blocks. The control flow is handed to the first successor if the bool is true,
   102and to the second otherwise.
   103
   104Here is a sample if-else control flow represented with basic blocks:
   105
   106	// func(b bool) int {
   107	// 	if b {
   108	// 		return 2
   109	// 	}
   110	// 	return 3
   111	// }
   112	b1:
   113	  v1 = InitMem <mem>
   114	  v2 = SP <uintptr>
   115	  v5 = Addr <*int> {~r1} v2
   116	  v6 = Arg <bool> {b}
   117	  v8 = Const64 <int> [2]
   118	  v12 = Const64 <int> [3]
   119	  If v6 -> b2 b3
   120	b2: <- b1
   121	  v10 = VarDef <mem> {~r1} v1
   122	  v11 = Store <mem> {int} v5 v8 v10
   123	  Ret v11
   124	b3: <- b1
   125	  v14 = VarDef <mem> {~r1} v1
   126	  v15 = Store <mem> {int} v5 v12 v14
   127	  Ret v15
   128
   129<!---
   130TODO: can we come up with a shorter example that still shows the control flow?
   131-->
   132
   133See [block.go](block.go) for more information.
   134
   135#### Functions
   136
   137A function represents a function declaration along with its body. It mainly
   138consists of a name, a type (its signature), a list of blocks that form its body,
   139and the entry block within said list.
   140
   141When a function is called, the control flow is handed to its entry block. If the
   142function terminates, the control flow will eventually reach an exit block, thus
   143ending the function call.
   144
   145Note that a function may have zero or multiple exit blocks, just like a Go
   146function can have any number of return points, but it must have exactly one
   147entry point block.
   148
   149Also note that some SSA functions are autogenerated, such as the hash functions
   150for each type used as a map key.
   151
   152For example, this is what an empty function can look like in SSA, with a single
   153exit block that returns an uninteresting memory state:
   154
   155	foo func()
   156	  b1:
   157	    v1 = InitMem <mem>
   158	    Ret v1
   159
   160See [func.go](func.go) for more information.
   161
   162### Compiler passes
   163
   164Having a program in SSA form is not very useful on its own. Its advantage lies
   165in how easy it is to write optimizations that modify the program to make it
   166better. The way the Go compiler accomplishes this is via a list of passes.
   167
   168Each pass transforms a SSA function in some way. For example, a dead code
   169elimination pass will remove blocks and values that it can prove will never be
   170executed, and a nil check elimination pass will remove nil checks which it can
   171prove to be redundant.
   172
   173Compiler passes work on one function at a time, and by default run sequentially
   174and exactly once.
   175
   176The `lower` pass is special; it converts the SSA representation from being
   177machine-independent to being machine-dependent. That is, some abstract operators
   178are replaced with their non-generic counterparts, potentially reducing or
   179increasing the final number of values.
   180
   181<!---
   182TODO: Probably explain here why the ordering of the passes matters, and why some
   183passes like deadstore have multiple variants at different stages.
   184-->
   185
   186See the `passes` list defined in [compile.go](compile.go) for more information.
   187
   188### Playing with SSA
   189
   190A good way to see and get used to the compiler's SSA in action is via
   191`GOSSAFUNC`. For example, to see func `Foo`'s initial SSA form and final
   192generated assembly, one can run:
   193
   194	GOSSAFUNC=Foo go build
   195
   196The generated `ssa.html` file will also contain the SSA func at each of the
   197compile passes, making it easy to see what each pass does to a particular
   198program. You can also click on values and blocks to highlight them, to help
   199follow the control flow and values.
   200
   201The value specified in GOSSAFUNC can also be a package-qualified function
   202name, e.g.
   203
   204	GOSSAFUNC=blah.Foo go build
   205
   206This will match any function named "Foo" within a package whose final
   207suffix is "blah" (e.g. something/blah.Foo, anotherthing/extra/blah.Foo).
   208
   209If non-HTML dumps are needed, append a "+" to the GOSSAFUNC value
   210and dumps will be written to stdout:
   211
   212	GOSSAFUNC=Bar+ go build
   213
   214<!---
   215TODO: need more ideas for this section
   216-->
   217
   218### Hacking on SSA
   219
   220While most compiler passes are implemented directly in Go code, some others are
   221code generated. This is currently done via rewrite rules, which have their own
   222syntax and are maintained in `_gen/*.rules`. Simpler optimizations can be written
   223easily and quickly this way, but rewrite rules are not suitable for more complex
   224optimizations.
   225
   226To read more on rewrite rules, have a look at the top comments in
   227[_gen/generic.rules](_gen/generic.rules) and [_gen/rulegen.go](_gen/rulegen.go).
   228
   229Similarly, the code to manage operators is also code generated from
   230`_gen/*Ops.go`, as it is easier to maintain a few tables than a lot of code.
   231After changing the rules or operators, run `go generate cmd/compile/internal/ssa`
   232to generate the Go code again.
   233
   234<!---
   235TODO: more tips and info could likely go here
   236-->

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