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Source file src/internal/chacha8rand/chacha8.go

Documentation: internal/chacha8rand

     1  // Copyright 2023 The Go Authors. All rights reserved.
     2  // Use of this source code is governed by a BSD-style
     3  // license that can be found in the LICENSE file.
     4  
     5  // Package chacha8rand implements a pseudorandom generator
     6  // based on ChaCha8. It is used by both runtime and math/rand/v2
     7  // and must have minimal dependencies.
     8  package chacha8rand
     9  
    10  import "internal/byteorder"
    11  
    12  const (
    13  	ctrInc = 4  // increment counter by 4 between block calls
    14  	ctrMax = 16 // reseed when counter reaches 16
    15  	chunk  = 32 // each chunk produced by block is 32 uint64s
    16  	reseed = 4  // reseed with 4 words
    17  )
    18  
    19  // block is the chacha8rand block function.
    20  func block(seed *[4]uint64, blocks *[32]uint64, counter uint32)
    21  
    22  // A State holds the state for a single random generator.
    23  // It must be used from one goroutine at a time.
    24  // If used by multiple goroutines at a time, the goroutines
    25  // may see the same random values, but the code will not
    26  // crash or cause out-of-bounds memory accesses.
    27  type State struct {
    28  	buf  [32]uint64
    29  	seed [4]uint64
    30  	i    uint32
    31  	n    uint32
    32  	c    uint32
    33  }
    34  
    35  // Next returns the next random value, along with a boolean
    36  // indicating whether one was available.
    37  // If one is not available, the caller should call Refill
    38  // and then repeat the call to Next.
    39  //
    40  // Next is //go:nosplit to allow its use in the runtime
    41  // with per-m data without holding the per-m lock.
    42  //
    43  //go:nosplit
    44  func (s *State) Next() (uint64, bool) {
    45  	i := s.i
    46  	if i >= s.n {
    47  		return 0, false
    48  	}
    49  	s.i = i + 1
    50  	return s.buf[i&31], true // i&31 eliminates bounds check
    51  }
    52  
    53  // Init seeds the State with the given seed value.
    54  func (s *State) Init(seed [32]byte) {
    55  	s.Init64([4]uint64{
    56  		byteorder.LeUint64(seed[0*8:]),
    57  		byteorder.LeUint64(seed[1*8:]),
    58  		byteorder.LeUint64(seed[2*8:]),
    59  		byteorder.LeUint64(seed[3*8:]),
    60  	})
    61  }
    62  
    63  // Init64 seeds the state with the given seed value.
    64  func (s *State) Init64(seed [4]uint64) {
    65  	s.seed = seed
    66  	block(&s.seed, &s.buf, 0)
    67  	s.c = 0
    68  	s.i = 0
    69  	s.n = chunk
    70  }
    71  
    72  // Refill refills the state with more random values.
    73  // After a call to Refill, an immediate call to Next will succeed
    74  // (unless multiple goroutines are incorrectly sharing a state).
    75  func (s *State) Refill() {
    76  	s.c += ctrInc
    77  	if s.c == ctrMax {
    78  		// Reseed with generated uint64s for forward secrecy.
    79  		// Normally this is done immediately after computing a block,
    80  		// but we do it immediately before computing the next block,
    81  		// to allow a much smaller serialized state (just the seed plus offset).
    82  		// This gives a delayed benefit for the forward secrecy
    83  		// (you can reconstruct the recent past given a memory dump),
    84  		// which we deem acceptable in exchange for the reduced size.
    85  		s.seed[0] = s.buf[len(s.buf)-reseed+0]
    86  		s.seed[1] = s.buf[len(s.buf)-reseed+1]
    87  		s.seed[2] = s.buf[len(s.buf)-reseed+2]
    88  		s.seed[3] = s.buf[len(s.buf)-reseed+3]
    89  		s.c = 0
    90  	}
    91  	block(&s.seed, &s.buf, s.c)
    92  	s.i = 0
    93  	s.n = uint32(len(s.buf))
    94  	if s.c == ctrMax-ctrInc {
    95  		s.n = uint32(len(s.buf)) - reseed
    96  	}
    97  }
    98  
    99  // Reseed reseeds the state with new random values.
   100  // After a call to Reseed, any previously returned random values
   101  // have been erased from the memory of the state and cannot be
   102  // recovered.
   103  func (s *State) Reseed() {
   104  	var seed [4]uint64
   105  	for i := range seed {
   106  		for {
   107  			x, ok := s.Next()
   108  			if ok {
   109  				seed[i] = x
   110  				break
   111  			}
   112  			s.Refill()
   113  		}
   114  	}
   115  	s.Init64(seed)
   116  }
   117  
   118  // Marshal marshals the state into a byte slice.
   119  // Marshal and Unmarshal are functions, not methods,
   120  // so that they will not be linked into the runtime
   121  // when it uses the State struct, since the runtime
   122  // does not need these.
   123  func Marshal(s *State) []byte {
   124  	data := make([]byte, 6*8)
   125  	copy(data, "chacha8:")
   126  	used := (s.c/ctrInc)*chunk + s.i
   127  	byteorder.BePutUint64(data[1*8:], uint64(used))
   128  	for i, seed := range s.seed {
   129  		byteorder.LePutUint64(data[(2+i)*8:], seed)
   130  	}
   131  	return data
   132  }
   133  
   134  type errUnmarshalChaCha8 struct{}
   135  
   136  func (*errUnmarshalChaCha8) Error() string {
   137  	return "invalid ChaCha8 encoding"
   138  }
   139  
   140  // Unmarshal unmarshals the state from a byte slice.
   141  func Unmarshal(s *State, data []byte) error {
   142  	if len(data) != 6*8 || string(data[:8]) != "chacha8:" {
   143  		return new(errUnmarshalChaCha8)
   144  	}
   145  	used := byteorder.BeUint64(data[1*8:])
   146  	if used > (ctrMax/ctrInc)*chunk-reseed {
   147  		return new(errUnmarshalChaCha8)
   148  	}
   149  	for i := range s.seed {
   150  		s.seed[i] = byteorder.LeUint64(data[(2+i)*8:])
   151  	}
   152  	s.c = ctrInc * (uint32(used) / chunk)
   153  	block(&s.seed, &s.buf, s.c)
   154  	s.i = uint32(used) % chunk
   155  	s.n = chunk
   156  	if s.c == ctrMax-ctrInc {
   157  		s.n = chunk - reseed
   158  	}
   159  	return nil
   160  }
   161  

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